Blizzard has revealed it will be making a ton of changes to Diablo 2: Resurrected

Blizzard has revealed it will be making a ton of changes to Diablo 2: Resurrected thanks to fans who participated in the Technical Alpha or sent in feedback after watching one of its livestreams, and these include key visual improvements, quality of life and accessibility changes, and more.

If you played the Diablo 2: Resurrected alpha back when it kicked off in April and gave Blizzard some feedback on your experiences, chances are you’ve shaped a better final product.

In a post to the Battle.net blog, Blizzard starts by announcing that it has improved several art assets. Skills that have had their art updated include Lightning and Blizzard – two Sorceress abilities – and the Paladin ability Holy Freeze. Blizzard says that it has also updated the visual effects that show when monsters are damaged or immobilized by spells, poisons, or other gameplay mechanics, so those should be more obvious in the future.

Other quality of life updates include a toggleable item compare tooltip (also under user interface settings), an automap feature that lets you view a “faint overlay” of your current level by pressing Tab, and streamlined map settings for a left, right, and center-aligned minimap. There’s also a clock now – because you don’t want to lose track of time in Hell – as well as temporary immunity after loading screens (including logging in) and, amusingly, some apparently excessive grunt sound effects have been removed based on player feedback.

There are a bunch of other changes and additions that will be implemented in Diablo 2: Resurrected, including the much-requested Clock feature that will let you see the time in-game.

Characters will also no longer spawn in a hostile place until the game is fully loaded, and the team has “removed extra grunts and yelps that were initially added.”

Some UI elements are being overhauled, too: colors are being rethought to make things like potions stick out a bit more against their grey backgrounds, for example. A clock is also being added to make sure you can keep track of just how long you’re sinking into that hellish world.

This probably isn’t the only batch of changes we’ll see hit Diablo II Resurrected before its release date on September 23rd. In August, Blizzard will be hosting a closed beta for those who pre-ordered the game, and then it’ll open Diablo II Resurrected up for everyone through an open beta. Once both of those betas have run their course, we can probably expect new rounds of changes as Blizzard will likely be working with even more feedback from fans at that point.

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