World of Warcraft Classic Now Has a Server Overpopulation Problem

World of Warcraft Classic may already be suffering from server overpopulation. At least according to Blizzard who analyzed the number of name reservations for Classic servers. In a new blog post, World of Warcraft community manager Randy Jordan said that based on name reservations, which Blizzard opened up for World of Warcraft Classic earlier this month, “Herod realm is looking to be massively overpopulated.” World of Warcraft Classic isn’t even scheduled to launch until the end of the month.

Ahead of the game’s full release, Blizzard has been letting players reserve their character’s place in the MMO’s various online realms; some amassing quite the player count as evident by a recent community post. Revealed in the WoW forms, the developer informed users that PvP realm Herod has grown to over 10,000 users, a number speculated to grow significantly higher in the days before release. By the way, you can buy Cheap WOW Classic Mounts from 5mmo.com, where you can enjoy a 3% discount by using the code “5MMO”.
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The Herod realm, a PvP server based in the Americas’ Eastern time zone, is absolutely packed with character name reservations, which opened up this past week. As GamesRadar+ reports, World of Warcraft community manager Randy “Kaivax” Jordan wrote in a recent forum post that while realms can fit hold far more characters in 2019 than they could in 2006, Herod is still going to be overpopulated if everyone who has reserved a character name on the server winds up remaining there.

The WoW servers can take “several times more players” than they could back in 2006, but that still leaves Herod with far too many people. Blizzard said it could raise the server cap further, but that will just create problems in the future. “Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line,” it said. The problem would arise when it turns off layering, a new tech that allows realms to create multiple instances of themselves to manage large populations. It will turn off layering before the second of six phases it has planned for WoW Classic, it said in the blog post.

Some players mistaking WoW Classic features for bugs

Not everyone played WoW since its release back in 2004, and even those who were part of its first journey seem to have forgotten what actually WoW meant to be. A reason why WoW is the hardest MMORPG ever released, and during WoW Classic, everyone confirms its tiring but joyful gameplay elements. Now that Blizzard released the first WoW Classic Beta, old players are confused regarding some of its features.

WoW Classic seeks to recreate the “vanilla WoW” experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007’s The Burning Crusade to 2018’s Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006. The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes. If you want to Buy WOW Gold Classic, I think rvgm.com is your best choice, after all, the site has been officially certified,so it’s very safe.
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The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard’s designers to say which old features were just good or bad design for each player? It’s an approach that shows Blizzard believes (at least to some degree) that WoW doesn’t just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and “the player is always right” is at the heart of many of gaming’s big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.

Some standouts include “feared players and NPCs run fast” and “standing on top of other players while facing away allows spells and attacks to be used.” Some of the “bugs/features” show just how much World of Warcraft has changed, enough so to warrant an official return to its original state for dedicated fans. Previously, players were only able to play a “vanilla” version of World of Warcraft on illegal custom servers that aimed to emulate the experience.